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Guild wars 2 graphic mod
Guild wars 2 graphic mod






guild wars 2 graphic mod

When unwrapping a 3D mesh into a flat texture, some of the edges between adjacent polygons will need to be "cut" and positioned non-adjacently in the texture image. The textures are discontiguous in places.So you'd have to multiply the ~17 million color combinations by all permutations by which you could mix and match armor pieces. In the same vein as #2, the armor textures that texmod/uMod get are composites of smaller chest/legs/boots/gloves/hat textures.So, if you wanted to remaster a single weapon texture, you'd have to make 16,777,180 separate upscaled textures to account for every dye combination. The problem is that texmod/uMod gets the texture AFTER it's been colorized. So long as you stick with texmod/uMod (rather than editing the dat, which has its own risk-of-getting-banned problems), every texture that's color-keyed (anything that can be dyed, rollerbeetles, probably other stuff) takes a prohibitive amount of work and space to mod in a distribution-friendly way.Your pre- and post-processor would also have to be able to parse the dat file to figure out how any given texture uses the alpha channel.

guild wars 2 graphic mod guild wars 2 graphic mod

ESRGAN can't handle alpha at all, so you'd need some sort of pre- and post-processor to split off the alpha channel into one or two separate grayscale images to be processed independently, then interpolate, then merge it back together.

  • Some of GW's textures lack an alpha channel some of them have an alpha layer and use it for channel some of them have an alpha channel and use it as a specular map some of them have an alpha channel and use it for both alpha and specular map at half bit-depth.
  • There are some major hurdles to getting ESRGAN to work in this context:

    guild wars 2 graphic mod

    Here's some early screenshots from lions archįloor textures are held in a texture atlas, when edited with the new textures the floor ends up with huge grey squaresĮdit 1: heres side by sides, left is the mod, right is stock This is very early in my project time line, so it will be no small amount of time before it will be available. The guildwars engine seems to run fine with 2k textures the only downside currently is having to use texmod to inject the files upon runtime, but i will be looking into injecting these into the GW.dat to make it permanent upon completion so i have looked into modifying guildwars with new textures to polish it up and breath some life into it. I've been playing guildwars since 2005 and in that time, i have had some much joy and pleasure from the game.īut as with any old game, guild wars has started to show its age, especially in the texture department.








    Guild wars 2 graphic mod